
The original $10 million deal was reduced based on the studios' negative response to the exorbitant price tag. Ultimately, 20th Century Fox and Universal Studios entered negotiations with Microsoft to divide the distribution rights to Halo. did not want to cede creative rights to the film and passed over the project. Most potential studios - namely Paramount, DreamWorks, Sony, and Warner Bros.
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In addition, Microsoft sought full merchandising rights for itself, a minimum $75 million budget, and company representatives' full access to the film's rough cuts in Los Angeles. Microsoft also wanted the studio to seek approval over the director and cast. įor the rights to a film production, Microsoft expected to be paid a $10 million fee as well as the studio's agreement to adhere to guidelines set by the game's developers.

Ultimately, these terms were seen as extremely heavy-handed, and showed how unfamiliar Microsoft was in dealing with the medium of film. This was done by Microsoft, new to the film industry, in an attempt to dazzle the Hollywood executives - which succeeded in making headlines.

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Garland's screenplay was completed later in the year, and on June 6 a stunt was performed in which a series of actors dressed as Master Chief were driven to the various studios in Hollywood with a copy of the Halo script and terms for the deal. Later on, Staten and Bertone visited Jackson in New Zealand to plan out the Chronicles prototype - during which discussions the ideas of the Halo film circulated more. Jackson visited Bungie's offices in 2005 to speak with Staten and Paul Bertone, with the rest of the team focused on what the successor to Halo 3 was going to be. At the time of Bungie becoming independent from Microsoft in 2007, a contract was agreed upon in which Bungie would provide three more Halo games, in return for their independence - these three games were Halo 3, a mainline sequel which eventually turned into Halo: Reach and Halo: Chronicles - which would be produced alongside Peter Jackson and WingNut. The Halo film was born of a collaboration between Bungie and WingNut Interactive, a studio founded by Peter Jackson who expressed interest in creating a Halo game.
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This role saw Staten head up on the new Halo movie project - which saw Staten take a minimal role on Halo 3 for most of the game's development. At this time, around 2005, he began to work with Ensemble Studios on their upcoming Halo MMO and Halo Wars projects, alongside writing Halo: Contact Harvest and becoming the general franchise manager for Halo's extended universe.

įollowing the release of Halo 2, Joseph Staten took a backseat on the Halo game development to recover from the stress the project had put him through. In February 2005, Creative Artists Agency confirmed that Microsoft had completed a million dollar deal to sign Alex Garland to write the Halo screenplay to be offered around to studios. A phone call with Garland to discuss potential high-level ideas for a film saw Garland offer to visit the Bungie offices in Seattle, and work began in earnest on creating a script for a Halo film. Staten and Martin O'Donnell had seen 28 Days Later a few months prior during a trip to Los Angeles to record Halo 2 voice dialogue, and thus were excited to see the film's writer, Alex Garland, on Schlesser's list - having previously speculated that Garland would be perfect for writing a story with the Flood. Instead, Schlessel urged Bungie to finance a script themselves, and provided a shortlist of writers for consideration - intending for Bungie to get their script together and then pitch it to Hollywood to be picked up. Toward the end of Halo 2's development, Parsons introduced Staten to Peter Schlessel (the former president of Columbia Pictures) to discuss a Halo film, though Schlessel was dubious about the idea. As such, Pete Parsons urged Joseph Staten to put the film on the backseat, as any time spent on a film project would be time taken away from developing Halo 2 - a production which would soon become an infamous development hell. Ultimately, these early talks didn't amount to much, as film production for game adaptations at the time was expected to see Bungie have almost nothing to do with the film, with creative control entirely ceded to the filming crew. At this time, Hollywood began getting in contact with Bungie staff, surprising the development team with just how far their game's success had reached. Discussions for a potential Halo film began in early 2002, shortly after the release of Halo: Combat Evolved and in the early preproduction stages of Halo 2.
